Tick Tock on the Clock with Defenders
Players dribble around the clock at the coach’s calls with defenders attacking.
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      - A large square playing area with 4 equal grids 
- Choose 4 defenders 
- Divide players evenly in each grid, each player has a ball 
 
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      - Balls 
- 4 pinnies 
- 8 Disc cones 
- 1 different colored cone 
 
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      Players follow coaches calls to dribble in the correct areas and direction without getting their ball stolen. 
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      - “Dribble”-Players begin by dribbling around in their team’s grid and try not to get their ball stolen. 
- If a ball is stolen the player becomes a Defender and the defender dribbles their ball. 
- Introduce Clockwise and Counterclockwise Calls. Have players practice. 
- Add Advanced Calls if players are ready. 
 Coach Calls: - “Dribble” and the players stay in that grid dribbling. 
- "Clockwise", players dribble their ball in that direction into the next grid and freeze, with their foot on top of the ball not moving. 
- Optional: Feel free to have students be creative and add additional “Coach Calls” 
 
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      - Challenge: Coach calls additional commands: 
- “Criss Cross”- players dribble to the diagonal grid 
- “Time to Get UP”-Have team choose a creative exercise/movement to do (jumping Jacks, Dribble like you are angry/happy/surprised) 
 
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      - Encourage players to keep their head up as they follow the commands 
- Make it fun- when you say “criss-cross” they all shout back “APPLESAUCE!” as they move to where they should be 
- Use soft touches when dribbling to shield the ball. 
 
Reflection: Self-Management
1. What was your goal at the beginning of practice?
2. What did you do during your last two games to work towards your goal?
Example: My goal was to not stop trying even if I got upset.
-I was upset when Mario stole my ball but I kept playing
 
                        