Flag Tag/Foxtails
Group tag game.
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      - Create a large playing area with boundaries 
- Split the group in half giving half flags 
 
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      - Flags/fabric/pinnies 
- cones 
 
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      The goal of the game is to keep your flag for as long as possible. 
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      - Show proper placement of flag in pocket (3/4 showing, not attached in any way) 
- Players may not hold on to their flag in any way 
- Players may not touch any part of the other players except their flag 
- You may only have one flag at a time. If you have a flag, you’re trying to keep it. If you don’t have one, you’re trying to get one. 
- If the above rules are violated, sit the violators out for a short amount of time. 
- Give out flags to about ¾ of the group. 
- Play to a certain length of time. 
 
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      - Playing with fewer flags then players results in players chasing each other more vigorously. If players are getting too rowdy, add more flags. 
- When a player loses a flag, they have to stop running. They have to sit instead of chasing players in trying to regain a flag for themselves. If they get one, they can stand and run again. 
- Create teams who are trying to take each others’ flags. If your flag gets taken, you are out. When a certain amount of time has passed, the team with the most flags remaining wins. 
 
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      - Encourage team communication 
- Remind players they can not hold on to their flag or stuff it into a pocket, it should be tucked into a waistband and hang down 
- Remind players to count to 5 to give time for people to put flags into their waistband 
 
Reflection: Self-Management & Responsible Decision Making
1. Today we are focusing on making responsible decisions. Today you had to make the decision to wait 5 seconds after a player stole your pinny before trying to tag them.
2. Who was able to wait 5 seconds? Raise your hand. How did you help yourself wait?
2. Why do you think that was important for the game? For the team?
 
                        